Kyo's father, Saisyu is the patriarch of the Kusanagi bloodline and master of the sacred flame.
Due to his Kusanagi heritage, Saisyu can control and create fire from thin air.
In battle, Saisyu wears an old fashioned style Kusanagi clan outfit, unlike his son.
He raised Kyo to carry on the legacy, but deep inside he wants the fight with Yagami to end.
In 1994, Saisyu embarked on a quest to challenge fighters from around the world.
He heard of the powerful Rugal and went to challenge him, but was badly defeated.
Vice then brainwashed Saisyu to compete as a mid-boss in the tournament.
When Team Japan finally reached Rugal, they first had to fight Saisyu.
Many years later, Saisyu teaches Shingo so that he can finally become almost as powerful as Kyo.
His wife's name is Shizuka.
| NAME (OFFICIAL) | Saisyu Kusanagi |
| MODE OF COMBAT | Kusanagi style of ancient martial arts (Ex technique-keeper of Kusanagi Ryu) |
| BIRTHDAY | November 27 |
| HEIGHT | 177 cm |
| WEIGHT | 69 kg |
| BLOOD TYPE | Type B |
| MEASUREMENTS | Unknown |
| BIRTHPLACE | Japan |
| HOBBY | Fishing, Hunting Oyaji-Hunters |
| PERSONAL TREASURES | Pride of Kusanagi family, His wife (Shizuka Kusanagi) |
| FAVORITE FOOD | Curry Udon (Noodle with curry source), Strawberry Charlotte |
| DISLIKES | Afraid of heights (Acrophobia) |
| FORTE IN SPORTS | Golf |
| COMMANDS | ||
|---|---|---|
Up |
Light Punch |
Light Kick |
Down |
Medium Punch |
Medium Kick |
Forward |
Strong Punch |
Strong Kick |
Back |
Any Punch |
Any Kick |
Start |
2xPunch |
2xKick |
| NORMAL | |
|---|---|
| Ge Shiki: Gou Tsuchi |
+
|
| Ge Shiki: Zu Tsui |
+
|
| Hourin |
+
|
| Hikiri Tsuchi | /
+
|
| Reversed Hikiri Tsuchi | /
+
|
| SPECIAL | |
| 108 Shiki: Yami Barai (EX) |
|
| 100 Shiki: Oniyaki (EX) |
|
| 720 Shiki: Homuragasane |
|
| 114 Shiki: Aragami |
|
| 100+ Shiki: Nataguruma (EX) |
|
| 427 Shiki: Kamukakari (EX) |
|
| SUPER | |
| Ura 108 Shiki: Orochi Nagi (MAX) |
|
| 1127 Shiki: Tsumugari (MAX) |
|
| Akai Ten Barai |
|
| Lv3 SUPER | |
| Saishu Kessen Ougi: "Homura No Ken" |
|
| OBS | |
| (EX) - Move has an EX version, performed by pressing two punch/kick buttons. | |
| (MAX) - Use two punch/kick buttons when performing a Super move to power it up. | |
| SYSTEM | |
|---|---|
| Forward Dash Run |
Hold |
| Backward Dash |
|
| Low Jump |
|
| High Jump |
|
| Long Low Jump |
|
| Sidestep Sidestep Attack |
+
/
|
| Forward Roll |
+
+
|
| Backward Roll |
+
+
|
| Parry High |
|
| Parry Low |
|
| Air Parry |
|
| Power Charge | Hold
+
|
| Zero Counter |
/
![]() (During standing or crouching guard) |
| Custom Combo |
+
(Air also)
|
| Fall Recovery |
/
+
![]() (While falling and allowed) |
<02/06/2015>
<14/01/2014>
